How to make a 3d game in Godot 4?

Getting Started with Godot 4: A Comprehensive Guide to Creating 3D Games

Godot 4 is the latest version of the popular open-source game engine, Godot. It offers a wide range of features and tools that make it an ideal choice for creating 3D games. In this article, we will walk you through the process of creating a 3D game in Godot 4.

Setting Up Your Project

Before you start creating your game, you need to set up your project. Here are the steps to follow:

  • Create a new project in Godot 4 by clicking on the "New Project" button in the top-right corner of the screen.
  • Choose the project type: 2D or 3D. For this article, we will be creating a 3D game.
  • Set the project location: choose a location for your project and select the Editor as the project type.
  • Set the project name: give your project a name and select the Editor as the project type.

Creating a New Scene

A scene is the main container for your game. Here’s how to create a new scene:

  • Click on the Scene tab in the top menu bar.
  • Click on the New Scene button.
  • Choose the scene type: 2D or 3D. For this article, we will be creating a 3D game.
  • Set the scene name: give your scene a name and select the Editor as the scene type.

Setting Up the Scene Tree

The scene tree is the hierarchy of nodes that make up your scene. Here’s how to set up the scene tree:

  • Click on the Scene Tree tab in the top menu bar.
  • Click on the New Node button.
  • Choose the node type: Node. For this article, we will be creating a Node.
  • Set the node name: give your node a name and select the Editor as the node type.

Creating a 3D Node

A 3D node is a node that can be used to create 3D graphics. Here’s how to create a 3D node:

  • Click on the 3D Node tab in the top menu bar.
  • Click on the New Node button.
  • Choose the node type: 3D Node. For this article, we will be creating a 3D Node.
  • Set the node name: give your node a name and select the Editor as the node type.

Setting Up the Node Properties

The node properties are the settings that control the behavior of your node. Here’s how to set up the node properties:

  • Click on the Node Properties tab in the top menu bar.
  • Click on the New Property button.
  • Choose the property type: Float or Int. For this article, we will be using Float.
  • Set the property name: give your property a name and select the Editor as the property type.

Creating a 3D Mesh

A 3D mesh is a data structure that represents a 3D object. Here’s how to create a 3D mesh:

  • Click on the 3D Mesh tab in the top menu bar.
  • Click on the New Mesh button.
  • Choose the mesh type: Triangle Mesh or Polygon Mesh. For this article, we will be using Triangle Mesh.
  • Set the mesh name: give your mesh a name and select the Editor as the mesh type.

Setting Up the Mesh Properties

The mesh properties are the settings that control the behavior of your mesh. Here’s how to set up the mesh properties:

  • Click on the Mesh Properties tab in the top menu bar.
  • Click on the New Property button.
  • Choose the property type: Float or Int. For this article, we will be using Float.
  • Set the property name: give your property a name and select the Editor as the property type.

Creating a 3D Material

A 3D material is a data structure that represents a material for your 3D object. Here’s how to create a 3D material:

  • Click on the 3D Material tab in the top menu bar.
  • Click on the New Material button.
  • Choose the material type: Material. For this article, we will be creating a Material.
  • Set the material name: give your material a name and select the Editor as the material type.

Setting Up the Material Properties

The material properties are the settings that control the behavior of your material. Here’s how to set up the material properties:

  • Click on the Material Properties tab in the top menu bar.
  • Click on the New Property button.
  • Choose the property type: Float or Int. For this article, we will be using Float.
  • Set the property name: give your property a name and select the Editor as the property type.

Creating a 3D Scene

A 3D scene is the main container for your game. Here’s how to create a 3D scene:

  • Click on the Scene tab in the top menu bar.
  • Click on the New Scene button.
  • Choose the scene type: 2D or 3D. For this article, we will be creating a 3D scene.
  • Set the scene name: give your scene a name and select the Editor as the scene type.

Setting Up the Scene Tree

The scene tree is the hierarchy of nodes that make up your scene. Here’s how to set up the scene tree:

  • Click on the Scene Tree tab in the top menu bar.
  • Click on the New Node button.
  • Choose the node type: Node. For this article, we will be creating a Node.
  • Set the node name: give your node a name and select the Editor as the node type.

Creating a 3D Node

A 3D node is a node that can be used to create 3D graphics. Here’s how to create a 3D node:

  • Click on the 3D Node tab in the top menu bar.
  • Click on the New Node button.
  • Choose the node type: 3D Node. For this article, we will be creating a 3D Node.
  • Set the node name: give your node a name and select the Editor as the node type.

Setting Up the Node Properties

The node properties are the settings that control the behavior of your node. Here’s how to set up the node properties:

  • Click on the Node Properties tab in the top menu bar.
  • Click on the New Property button.
  • Choose the property type: Float or Int. For this article, we will be using Float.
  • Set the property name: give your property a name and select the Editor as the property type.

Creating a 3D Mesh

A 3D mesh is a data structure that represents a 3D object. Here’s how to create a 3D mesh:

  • Click on the 3D Mesh tab in the top menu bar.
  • Click on the New Mesh button.
  • Choose the mesh type: Triangle Mesh or Polygon Mesh. For this article, we will be using Triangle Mesh.
  • Set the mesh name: give your mesh a name and select the Editor as the mesh type.

Setting Up the Mesh Properties

The mesh properties are the settings that control the behavior of your mesh. Here’s how to set up the mesh properties:

  • Click on the Mesh Properties tab in the top menu bar.
  • Click on the New Property button.
  • Choose the property type: Float or Int. For this article, we will be using Float.
  • Set the property name: give your property a name and select the Editor as the property type.

Creating a 3D Material

A 3D material is a data structure that represents a material for your 3D object. Here’s how to create a 3D material:

  • Click on the 3D Material tab in the top menu bar.
  • Click on the New Material button.
  • Choose the material type: Material. For this article, we will be creating a Material.
  • Set the material name: give your material a name and select the Editor as the material type.

Setting Up the Material Properties

The material properties are the settings that control the behavior of your material. Here’s how to set up the material properties:

  • Click on the Material Properties tab in the top menu bar.
  • Click on the New Property button.
  • Choose the property type: Float or Int. For this article, we will be using Float.
  • Set the property name: give your property a name and select the Editor as the property type.

Creating a 3D Scene

A 3D scene is the main container for your game. Here’s how to create a 3D scene:

  • Click on the Scene tab in the top menu bar.
  • Click on the New Scene button

Unlock the Future: Watch Our Essential Tech Videos!


Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top